I was given the task of creating 3D models based on the Jevil fight from the game Deltarune by Toby Fox and Temmie for a custom tf2 map by Aeon Bollig. Up to my own interpretation, I created a large big-top platform with an animated spin to represent the spinning background in the Jevil battle. I also created big carnival drums to levitate around the map to serve as health pack spawns. I created all props with blender and textured them in Substance Painter and Paint.NET.
You can see the map, along with the animations, here!: https://steamcommunity.com/sharedfiles/filedetails/?id=1635628313