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Monster Bash Props (TF2 Props)

I was tasked with creating props designed specifically for Aeon Bollig's Team Fortress 2 map "Monster Bash", which was officially added and supported in the annual Scream Fortress X update for 2018. I designed every prop and asset in blender, and textured in substance painter. All models and textures are made by me, except the curtains and heart rate monitor, which were based off of existing TF2 props (just resized and re-purposed) with textures by Aeon.

Middle control point and heart rate monitor

Middle control point and heart rate monitor

Curtains

Curtains

Curtains, again

Curtains, again

View of underneath the middle control point

View of underneath the middle control point

View outside Blu's courtyard, showing trees

View outside Blu's courtyard, showing trees

Prop for the lower middle area

Prop for the lower middle area

Prop for the central control point

Prop for the central control point

Model edits of existing props (sizes for curtains, LOD models for chains, and a game-ready, low polycount version of the heartrate monitor)

Model edits of existing props (sizes for curtains, LOD models for chains, and a game-ready, low polycount version of the heartrate monitor)

Tall and thin pine tree models, as well as a cluster prop for skybox detail

Tall and thin pine tree models, as well as a cluster prop for skybox detail