I was tasked with creating props designed specifically for Aeon Bollig's Team Fortress 2 map "Monster Bash", which was officially added and supported in the annual Scream Fortress X update for 2018. I designed every prop and asset in blender, and textured in substance painter. All models and textures are made by me, except the curtains and heart rate monitor, which were based off of existing TF2 props (just resized and re-purposed) with textures by Aeon.